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	<title>Comments on: Opinion: Survival Horror in Current Generation Gaming</title>
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		<title>By: Jickle</title>
		<link>http://www.xboxinsider.net/opinion-survival-horror-in-current-generation-gaming/comment-page-1/#comment-2160</link>
		<dc:creator>Jickle</dc:creator>
		<pubDate>Fri, 31 Jul 2009 06:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.xboxinsider.net/?p=1594#comment-2160</guid>
		<description>I have to admit that I never really got into the &#039;survival horror&#039; games of old. I have a strong appreciation of them that doesn&#039;t quite extend to actually playing them - in general, I find the concept behind them intimidating, as the games purposely sacrifice player comfort (limited saves, bad controls, etc.) for the sake of atmosphere. I wish I could get into, say, Silent Hill (I&#039;ve read through summaries/watched a lot of Youtube clips of them), but ultimately they were never for me. 
 
As for current gen &#039;horror&#039; games, as you know, I&#039;m not so big on Dead Space. I much prefer Resident Evil 4 and 5, with the primary distinction I tend to cite between them being that Dead Space&#039;s bad guys seem keen to scare you by leaping out of the shadows and prancing around, while the ganados in RE4+5 just genuinely *really* want you to die. It&#039;s not a scary game by any means, but to me it&#039;s appealling because (especially in 4&#039;s case) the guy you&#039;re controlling is way over his head, and having, more or less, an *incredibly* bad day that you have to help him through. The lack of moving and shooting, to me, is a happy medium between the frustrating systems of old and the new demands of most gamers, one I can easily justify by telling myself that the game has &#039;rules&#039; I need to obey. The only things I really like about Dead Space, based on my limited time playing it, are the &#039;outside&#039; sections and the removal of &#039;safe spaces&#039; - you can never be sure that a room that seemed to operate as something of a hub won&#039;t be filled with monsters the next time you entered. At the same time, it&#039;s all too easy to predict exactly what&#039;s about to happen - scares are effectively signposted purely because of how regulation they are. 
 
Funnily enough it&#039;s the Wii that seems to be picking up most of the true &#039;horror&#039; games lately. Possibly just because it&#039;s so big in Japan. I have to admit this new Silent Hill game (without any combat!) intruiges me quite a bit. </description>
		<content:encoded><![CDATA[<p>I have to admit that I never really got into the &#039;survival horror&#039; games of old. I have a strong appreciation of them that doesn&#039;t quite extend to actually playing them &#8211; in general, I find the concept behind them intimidating, as the games purposely sacrifice player comfort (limited saves, bad controls, etc.) for the sake of atmosphere. I wish I could get into, say, Silent Hill (I&#039;ve read through summaries/watched a lot of Youtube clips of them), but ultimately they were never for me. </p>
<p>As for current gen &#039;horror&#039; games, as you know, I&#039;m not so big on Dead Space. I much prefer Resident Evil 4 and 5, with the primary distinction I tend to cite between them being that Dead Space&#039;s bad guys seem keen to scare you by leaping out of the shadows and prancing around, while the ganados in RE4+5 just genuinely *really* want you to die. It&#039;s not a scary game by any means, but to me it&#039;s appealling because (especially in 4&#039;s case) the guy you&#039;re controlling is way over his head, and having, more or less, an *incredibly* bad day that you have to help him through. The lack of moving and shooting, to me, is a happy medium between the frustrating systems of old and the new demands of most gamers, one I can easily justify by telling myself that the game has &#039;rules&#039; I need to obey. The only things I really like about Dead Space, based on my limited time playing it, are the &#039;outside&#039; sections and the removal of &#039;safe spaces&#039; &#8211; you can never be sure that a room that seemed to operate as something of a hub won&#039;t be filled with monsters the next time you entered. At the same time, it&#039;s all too easy to predict exactly what&#039;s about to happen &#8211; scares are effectively signposted purely because of how regulation they are. </p>
<p>Funnily enough it&#039;s the Wii that seems to be picking up most of the true &#039;horror&#039; games lately. Possibly just because it&#039;s so big in Japan. I have to admit this new Silent Hill game (without any combat!) intruiges me quite a bit.</p>
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		<title>By: Jason Hawkins</title>
		<link>http://www.xboxinsider.net/opinion-survival-horror-in-current-generation-gaming/comment-page-1/#comment-755</link>
		<dc:creator>Jason Hawkins</dc:creator>
		<pubDate>Thu, 02 Apr 2009 19:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.xboxinsider.net/?p=1594#comment-755</guid>
		<description>I have 5.1 surround.  I played at night.  I dunno, the atmosphere just didn&#039;t grab me like I had expected it to.

The final scene did cause me to jump though.  Even so, it&#039;s an amazing game :)</description>
		<content:encoded><![CDATA[<p>I have 5.1 surround.  I played at night.  I dunno, the atmosphere just didn&#8217;t grab me like I had expected it to.</p>
<p>The final scene did cause me to jump though.  Even so, it&#8217;s an amazing game <img src='http://www.xboxinsider.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Arron</title>
		<link>http://www.xboxinsider.net/opinion-survival-horror-in-current-generation-gaming/comment-page-1/#comment-745</link>
		<dc:creator>Arron</dc:creator>
		<pubDate>Thu, 02 Apr 2009 14:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.xboxinsider.net/?p=1594#comment-745</guid>
		<description>Ive completed the game 3 times now, I have to say I agree with you on most parts, but agree more with LFW. The game had a great dense atmosphere that at time scared the silly out of me. But this could have been due to me playing the game at 2 in the morning with 5.1 surround sound.</description>
		<content:encoded><![CDATA[<p>Ive completed the game 3 times now, I have to say I agree with you on most parts, but agree more with LFW. The game had a great dense atmosphere that at time scared the silly out of me. But this could have been due to me playing the game at 2 in the morning with 5.1 surround sound.</p>
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		<title>By: LFW</title>
		<link>http://www.xboxinsider.net/opinion-survival-horror-in-current-generation-gaming/comment-page-1/#comment-743</link>
		<dc:creator>LFW</dc:creator>
		<pubDate>Thu, 02 Apr 2009 12:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.xboxinsider.net/?p=1594#comment-743</guid>
		<description>You need a better sound system if you weren&#039;t a little disturbed by the atmosphere of Dead Space.</description>
		<content:encoded><![CDATA[<p>You need a better sound system if you weren&#8217;t a little disturbed by the atmosphere of Dead Space.</p>
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